Juan Carlos

BORN:

1984, Alcázar de San Juan, Ciudad Real (Spain).

Education

U-TAD / GAME DESIGNER & INTERACTIVE CONTENT DEGREE
(2013 - 2017)

Game Development, Game Design, Game Theories, Mechanics, 2d & 3d Art, Narrative Design, User Experience. Graduated with Honors.

Experience

SCOPELY / REMOTE
GAME DESIGNER (DECEMBER 2020 - MAY 2023)

Obstacle designer at Tuscany Villa, a Match 3 game for iOS and Android. My job was to research, design and iterate new obstacles for the game.

Game Designer at Scopely - Unannounced Deco Sim. My job was to lead the design team, design Core Mechanics and LiveOps, as well as FTUE and Social features, and also design the early stages of UX.

GENERA GAMES / SEVILLA SPAIN
LEVEL DESIGNER (May 2018 - December 2020)

Level designer at Frozen Free Fall & Maleficent Free Fall. Match 3 game for Ios and Android. Levels, Game mechanics, Events and Live ops.

STAGE CLEAR / MADRID - SPAIN
FREELANCE (January 2018 - June 2018)

New prototypes and Documentation for a turn based tactic/adventure game.

RECOTECHNOLOGY / MADRID - SPAIN
GAME DESIGNER (July 2017 - October 2018)

Game Designer at Numantia, a turn based strategy game based on historical events. Combat mechanics, units and characters design, events and economy management, level design, testing and balance.

Personal Projects

MAG-O-LYMPIC GAMES

A game about mage students who compete to get the trophy of the Mage of the Year.

The idea is to provide players with a very flexible system that allows them to create their own spells as they want.

The game is about to get prototyped and tested. My idea is to produce it through crowdfunding, such as Kickstarter or similar platforms.

UDEMY COURSE / RPG CORE COMBAT CREATOR

I like to keep myself learning, specially in areas I think I can improve. I use web courses to empower my skills.

Skills

Languages

Spanish native + English (Level C1 in progress)