1984, Alcázar de San Juan, Ciudad Real (Spain).
Game Development, Game Design, Game Theories, Mechanics, 2d & 3d Art, Narrative Design, User Experience. Graduated with Honors.
Obstacle designer at Tuscany Villa, a Match 3 game for iOS and Android. My job was to research, design and iterate new obstacles for the game.
Game Designer at Scopely - Unannounced Deco Sim. My job was to lead the design team, design Core Mechanics and LiveOps, as well as FTUE and Social features, and also design the early stages of UX.
Level designer at Frozen Free Fall & Maleficent Free Fall. Match 3 game for Ios and Android. Levels, Game mechanics, Events and Live ops.
New prototypes and Documentation for a turn based tactic/adventure game.
Game Designer at Numantia, a turn based strategy game based on historical events. Combat mechanics, units and characters design, events and economy management, level design, testing and balance.
A game about mage students who compete to get the trophy of the Mage of the Year.
The idea is to provide players with a very flexible system that allows them to create their own spells as they want.
The game is about to get prototyped and tested. My idea is to produce it through crowdfunding, such as Kickstarter or similar platforms.
I like to keep myself learning, specially in areas I think I can improve. I use web courses to empower my skills.
Spanish native + English (Level C1 in progress)