Tuscany villa is a Casual Match 3 game which sets the player as the owner of an old Hotel located in Tuscany, Italy. The game is very polished and it has a wide variety of options to decorate many different places in the Hotel.
The player plays as Laura, a young woman who is in charge of bringing back to life the old and messy Hotel of the family.
My role in Tuscany Villa was that of an Obstacle Designer, my goal was to provide the best possible obstacles based on the game’s characteristics and requirements.
Tuscany Villa has provided me the opportunity to work in a Match 3 game from a different perspective. It was enriching to discover obstacles from other games and see how their mechanics work differently depending on the Mood, Progression, or Intensity of the game.
I learned a lot about research, one-page documents, organization, and documentation. I also learned how to improve my speech during presentations, how to make them attractive to the different profiles in the team, and how to defend my ideas and designs better.
It was interesting to work closely with programmers and artists and work together in order to provide the best mechanic possible.
Thinking about the big picture and then moving to design small bits was a crucial piece of learning even when the game had already a lot of content before I got this position.
It was a very good experience, with an incredible team.